Official 5e Feats
Browse and filter 100+ feats from PHB, Xanathar's, Tasha's, and 2024 rules. Search by source, prerequisites, and ability score increases.
Pick from 100+ official 5e feats or design balanced homebrew feats — complete with prerequisites, ability score increases, and custom effects. Export to PDF in under a minute.
Most feat lists show you what exists but do not help you build what your character needs. This 5e feat generator lets you browse official feats with filters by source and prerequisites, or design balanced homebrew feats with power-budget guidance — stat boosts, prerequisites, and custom abilities that fit your table without breaking game balance.
Whether you need a half-feat to round out an odd ability score or a combat feat that defines your martial build, WorldSmith gives you the mechanics and the flexibility to make feats that feel like yours.


Pick the theme, prerequisite, and feat type from the built-in dropdowns. Lock in the mechanical fit before adding flavor.
Select a sample to preview a complete NPC instantly - personality, motivations, and a full 5e stat block - then remix it inside WorldSmith.
A deception-focused rogue NPC with a full 5e stat block built for urban intrigue. Use him as a recurring trickster antagonist, a heist contact who double-crosses the party, or a CR 9 challenge in social-heavy campaigns.
Remix Max Farrick (The Con-Man)A CR 15 tiefling villain with legendary actions, full spellcasting, and a political power structure behind him. Built for DMs who need a central antagonist with real mechanical depth and enough arc material to carry an entire campaign.
Remix Lord Verin (The BBEG)A CR 5 retired fighter NPC with battlefield history and a hidden guilt your players can uncover. Works as a mentor, trainer, or reluctant quest giver who hands out missions with real personal stakes attached.
Remix Adella Holt (The Master)A CR 3 dragonborn merchant NPC with financial leverage and a network of front companies. Perfect for city campaigns, faction intrigue, and players who need a fixer with morals and secrets worth investigating.
Remix Garrion Splint (The Launderer)A CR 5 hill giant herbalist NPC with a gentle personality and a traumatic backstory. Built for wilderness encounters, unusual ally relationships, and DMs who want an NPC that surprises players who expect combat first.
Remix Gorta Bibber (The Herbalist)Sometimes you need an NPC that doesn't need a lot of actions but still makes a scene unforgettable. A CR 1/4 animated construct with a full stat block and genuine personality, proof that WorldSmith's NPC generator works on anything.
Remix Mr. Door (The Door?)A CR 1/4 half-orc salvage specialist with a swim speed, a cursed idol under his counter, and stories wilder than the tide. Built for coastal campaigns and DMs who need a colorful background NPC that players will actually remember.
Remix Grun (The Scuba Diver)743,768+
Total WorldSmith Creations
110,715+
Feats Generated
Browse official 5e feats or build custom homebrew feats that match your character concept — from combat specialists to skill experts.
Browse and filter 100+ feats from PHB, Xanathar's, Tasha's, and 2024 rules. Search by source, prerequisites, and ability score increases.
Design custom feats with prerequisites, stat boosts, and unique abilities. Power-budget guidance keeps your homebrew balanced for table play.
Generate feats that grant +1 to an ability score alongside a mechanical benefit. Includes Resilient, Fey Touched, Skill Expert, and Observant.
Feats for martial characters who control the battlefield. Sentinel locks down enemies, Polearm Master expands threat range, Great Weapon Master trades accuracy for damage.
Feats for spellcasters who need concentration protection, metamagic flexibility, or expanded spell lists. War Caster, Metamagic Adept, and Fey Touched fit here.
Feats for skill monkeys and support builds. Skilled adds three proficiencies, Observant boosts passive Perception, Linguist grants three languages and cipher creation.
Feats with stat or proficiency requirements. Heavy Armor Master requires heavy armor proficiency, Elven Accuracy requires elf or half-elf ancestry.
Updated feats from the 2024 Player's Handbook with revised mechanics and balance adjustments. Compare 2014 and 2024 versions side-by-side.
Real character-building situations, mapped to fast feat outputs with balanced mechanics and table-ready descriptions.
Build Scenario
Your fighter or barbarian needs a feat that defines their combat role — frontline control, damage output, or battlefield mobility.
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Your wizard or sorcerer needs concentration protection, metamagic flexibility, or an expanded spell list to match their build.
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You want a feat that reflects your character's origin story — a guild connection, a cultural tradition, or a traumatic event.
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You have an odd ability score and want a feat that grants +1 while adding a meaningful mechanical benefit.
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Your character concept needs a custom feat that does not exist in official 5e — a signature move, a cultural ability, or a niche tactical option.
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You need a feat that solves a specific tactical problem — ambush defense, frontline lockdown, or hit-and-run mobility.
Generate for this situationReal DMs use WorldSmith to prep faster, improvise smarter, and run sessions their players actually remember.
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Feats are optional character customization rules that replace ability score increases at levels 4, 8, 12, 16, and 19. Each feat grants a specific mechanical benefit — combat abilities, skill proficiencies, or spellcasting options. Some feats have prerequisites like minimum ability scores or proficiency requirements.
Most characters can take feats at levels 4, 8, 12, 16, and 19 when they would normally gain an ability score increase. Fighters and Rogues get additional ASI opportunities at higher levels. Variant humans and custom lineages can take a feat at level 1. The 2024 rules give all characters a background feat at level 1.
Some feats require minimum ability scores, proficiency with specific armor or weapons, or racial traits. Heavy Armor Master requires heavy armor proficiency. Elven Accuracy requires elf or half-elf ancestry. Feats without prerequisites can be taken by any character who qualifies for an ASI.
Prioritize raising your primary ability score to 20 by level 8 for consistent attack rolls and save DCs. After that, feats become more valuable. Exception: game-changing feats like Lucky, War Caster, or Sentinel are worth taking early if they define your build.
Rules as written say no — you cannot take the same feat twice unless the feat text explicitly allows it, like Elemental Adept. Common houserules allow taking Tough, Resilient, or Skilled multiple times. Check with your DM before planning a build around repeated feats.
A half-feat grants +1 to one ability score alongside a mechanical benefit. Examples include Resilient (proficiency in one saving throw), Fey Touched (Misty Step and one 1st-level spell), Skill Expert (one skill proficiency and expertise), and Observant (+5 to passive Perception and Investigation). Half-feats let you optimize odd ability scores without sacrificing feat benefits.
Compare your homebrew feat to existing feats with similar power levels. Avoid stacking multiple strong effects — a feat should not combine Lucky and Sentinel mechanics. Make sure the feat creates a meaningful choice rather than a mandatory pick for every build. Test it at your table and adjust if it overshadows other options.
Variant humans and custom lineages get a feat at level 1 as part of their racial traits. The 2024 Player's Handbook gives all characters a background feat at level 1. Otherwise, your first feat comes at level 4 when you would normally gain an ability score increase.
Every feat needs a character to use it, a backstory to justify it, and a build to optimize it.
Build your first feat in seconds. Remix and refine until it fits your character perfectly.